Feed

  • Parsons School of Design
    (MS Strategic Design & Management – Thesis)

  • UX Designer, Product Researcher, Business Strategist

  • User Research, Prototyping, Wireframing, User Testing

  • Food & Beverage, Management

  • September 2023 - May 2024

    • Figma

    • Typeform (surveys)

    • Wix (temp. webpages)

A pioneering digital platform transforming young adults' food waste habits, helping them save money while tackling waste and hunger in their communities.

The Problem

40%

39%

Co2

18-34

produced by food waste is right behind US & China as countries

year olds have been found to waste the most food

2B

$1,866

no. of people we’d be able to feed if we stopped wasting all that food – UNFAO

amount the average US household loses on wasted food per year

of the food waste comes from households

of annual food production in the US is discarded

What are the current issues that lead to food waste behaviors and how does feed aim to solve them?

Lack of convenient
meal planning

AI assisted meal
planning & recipes

Impulsive grocery shopping

Planned grocery lists

Lack of social
influence and norms

Social encouragement
+ community

No immediate consequences

Reward system

Lack of knowledge/resources

Extensive
resources & tips

Perceived abundance

Awareness reminders

Easy digital inventory management

No inventory management

Expenditure tracking
& budgeting

Unaware of financial loss

Stakeholder Map

Research Plan

Key Learnings

Expiration Reminders

most people struggle to keep up with expiration dates of their groceries

Community Interaction

will make people more accountable, having a leaderboard can gamify the platform – Ex: Personal Groups

Low Effort Inventory

AI receipt scanners that enable users to update their inventory easily

Meal Planner

AI-generated meal ideas based on ingredients in one’s pantry

Rewards/
Points

Anti-food waste activities while using the app (Ex: purchasing ingredients close to expiry)

Storage Tips

how to reuse ingredients for multiple recipes, store produce correctly, etc.

Market Sizing

Market Sizing

Total Addressable Market

293M

87.2% of the US population –grocery shops for their household

Serviceable Available Market

94M

US young population that shops at large supermarkets like Whole Foods & Trader Joe’s

Serviceable Obtainable Market

1.9M

20-34 year olds in NYC, where grocery shopping frequency is high

Competitor Analysis

Testing Assumptions

brand voice

UNIQUE VISITORS

97

TOTAL REACH

6,978

4

UNIQUE SUBSCRIBERS

FACEBOOK ADS

$20

Prototype

(Mid-Fidelity)

User Flow

Solution Objectives

To create an innovative tourism app:

  • To build connections among locals & tourists

  • To encourage people to slow down & truly connect/reflect

  • To incentivize users to engage in local/sustainable experiences

  • To harness the power of recommendations

Competitor Analysis


a custom “planner friend” that texts you things to do in your city according to your lifestyle


volunteers accompany visitors through the City neighborhoods on free, informal walks


provides personalized recommendations of places to go near a user's current location based on browsing history

Differentiating Factors

Curated List of Experiences (Friend Recommendations)

Encouraging Mindfulness

Safety & Sustainability Ratings

Blog for Local & Personal Insights

Information Architecture

Low-Fidelity Wireframes

Visual Styleguide

#85927D

#2D3142

#F0FF93

#EAE8FF

UI Components

Primary Button

Secondary Button

Tertiary Button

Icons

Badges

Calendar

Final Prototype

Takeaways

  • Working on this app with two other students taught me leadership & management skills, compassion, trust and time management.

  • We studied several international students’s experiences of when they first came to NYC and worked hard to create something fresh, that solves problems that are not usually spoken of.

Next Steps

  • Making the copy embody slow travel and mindfulness more.

  • Adding a feature that allows users to set their own goals for truly connecting with themselves, others & their surroundings.

  • Exploring partnerships with local establishments to offer coupons/rewards.

Previous
Previous

EDEN